This is a continuation on my last post which you can read Here.
After Following my last post you could connect to a Repository, however, when you try to Commit a change, you get an error that says "Info svn: W155007: 'filename' is not a working copy" this is because svn is looking for a .svn folder inside the Unreal project; which is not present.
what follows are the steps for checking out from a visual client; If you prefer, you can use the command line client you downloaded as shown in the last post instead... You can find more info here.
To follow these steps, you will need to have a svn Client installed. I recommend TortoiseSVN
First navigate to your project directory(default is C:\Users\YOURUSERNAME\Documents\Unreal Projects\ ) then, open the project you want to use source control with, inside that Right-Click on the Content folder, select the SVN Checkout option.
In the Checkout window, you will need to put the URL for your SVN repository, you can leave the rest of the items as they are.
you will get be warned that the folder is not empty... feel free to ignore it and proceed.
this will do a little work, and create the necessary files and folders to allow you to check in files from the unreal 4 editor.
the procedure for this is simple, in the editor, in the Content Browser, Right-Click on an Asset(or folder) and select the 'Mark For Add' option.
you can check-in in a couple of ways:
-Right-Click on an asset that has been added to Source control, then select the 'Check In'
-in the File Menu, select the 'Submit to Source Control' option
either of these opens the check-in dialog which allows you to select the files and folders you wish to check-in. simple enter a check-in message( this is required for most repositories, and is highly recommended) and press OK.
that is it.
comment below with tips/tricks that you have found for the UE4 editor.
Tall Ship Team
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