We at Tall ship, are constantly trying to learn new things... mostly how to make our games better... so, when the publisher, Packt Publishing, was looking for people to review a new book of theirs on Game development, I was interested.
they made it very easy to read and review, with their online reading, downloading and send to kindle options.
After reading this book, overall I would say that I enjoyed it and found it useful. There is a lot of very good information on using the DirectX APIs and creating games from. Also, a plethora of info on the pipeline and the behind-the-scenes behavior of game rendering and display. I would say that this is a great read for anyone looking to get into making games and perhaps they don’t know where to start.
That being said, that are a few things that readers should know; This book is based in C++ and you should have a very good handle on using C++ in windows development if you and going to attempt to use this book. Also, this book starts with 2d and sprites with limited 3d content.
There is an entire section of the book aimed at the windows store marketplace; Submission, and purchase structures; this is highly valuable for even a veteran Game maker.
Overall, I would recommend this book freely. It is worth it if you are interested in building Windows 8 store-styled games. Feel Free to take a look at it. Links: Packtpub Amazon
I recently picked up "The Unplugged" by Ruven Muelenberg. on Kindle; it is not terribly long, round about 100 pages and it cost me a whole 3 dollars. and I have to say this is easily the best Three dollars I have ever spent!
As a designed/Programmer/artist/ Creator of random projects, this book is amazing! this has changed the way i work completely. What i like best about it, it helps you see better way to create practically anything.
after Building software for over 15 years, the old way, and having crunch times and clients changing their minds half through and all the old hurdles... this book makes an incredible amount of sense.
I Literally have restructured and rebuilt our entire workflow thanks to insights and tips found in this book. this book focuses on the methods and steps behind creating software, but i think that the techniques can easily be useful in any area creative area... especially where the project is large and complex.
I first heard about this book on youtube, on the Author's blog Channel TornadoTwins. there he and his twin brother ofter insightful and often humours help for Indie and aspiring Game designers. they were early adopters of the Unity3d game engine, and (IMHO) were one of the keys to bringing it success. When they mentioned that one of the brothers had written a book I was curious, I looked it up on amazon and figured I would give it a shot (I got it free with my Amazon Prime membership so I had nothing to lose.)
After reading through it once; i went out, bought it, and read it again! My brain was so full of ideas and motivation and crazy things that wanted to get out so, I immediately wrote up a companion doc for the studio... this lead to a whole change in the studio workflow. It is safe to say that The Unplugged has become required reading at Tall ship. And I highly Recommend it to any creator of things.
before I leave off, I would like to share my favorite quote with you: "A programmer is a programmer because he has Visual Studio". This is a Hilarious Truism...
If you are still on the fence about picking up the book, take a look at their website for more info: http://www.guimags.com/unplugged
Tall Ship Studio
Tall Ship Team
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